neon-sprawl/server/NeonSprawl.Server/Game/Quests/QuestDefinitionCatalog.cs

26 lines
1.1 KiB
C#

using System.Collections.ObjectModel;
namespace NeonSprawl.Server.Game.Quests;
/// <summary>In-memory quest catalog loaded at startup (NEO-113). Game callers should use <see cref="IQuestDefinitionRegistry"/> (NEO-114).</summary>
public sealed class QuestDefinitionCatalog(
string questsDirectory,
IReadOnlyDictionary<string, QuestDefRow> byId,
int catalogJsonFileCount)
{
/// <summary>Absolute path to the directory that was enumerated for <c>*_quests.json</c> catalogs.</summary>
public string QuestsDirectory { get; } = questsDirectory;
public IReadOnlyDictionary<string, QuestDefRow> ById { get; } =
new ReadOnlyDictionary<string, QuestDefRow>(new Dictionary<string, QuestDefRow>(byId, StringComparer.Ordinal));
public int DistinctQuestCount => ById.Count;
/// <summary>Number of <c>*_quests.json</c> files under <see cref="QuestsDirectory"/>.</summary>
public int CatalogJsonFileCount { get; } = catalogJsonFileCount;
/// <summary>Resolves a catalog row by stable quest <paramref name="id"/>.</summary>
public bool TryGetQuest(string id, out QuestDefRow? row) =>
ById.TryGetValue(id, out row);
}