Vertical+column branch scanned path for first point with XZ offset >5 cm; Jolt moved the body across that edge each tick and flipped the chosen waypoint → 180° velocity oscillation (vlat && ncol). Use NavigationAgent3D.get_next_path_position() when navigation not finished; fall back to auth goal when finished or degenerate. |
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| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
| reviews | ||