50 lines
1.4 KiB
GDScript
50 lines
1.4 KiB
GDScript
extends GdUnitTestSuite
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const CooldownStateScript := preload("res://scripts/cooldown_state.gd")
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func test_remaining_is_zero_when_end_before_server_time() -> void:
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# Arrange
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var state: RefCounted = CooldownStateScript.new()
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var snap := {
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"serverTimeUtc": "2026-01-01T12:01:00.000Z",
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"slots": [{"slotIndex": 0, "cooldownEndsAtUtc": "2026-01-01T12:00:05.000Z"}],
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}
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# Act
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state.call("apply_snapshot", snap)
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var rem: float = state.call("remaining_for_slot", 0) as float
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# Assert
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assert_that(rem).is_equal(0.0)
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func test_remaining_positive_when_end_after_server_time() -> void:
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# Arrange
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var state: RefCounted = CooldownStateScript.new()
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var snap := {
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"serverTimeUtc": "2026-01-01T12:00:00.000Z",
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"slots": [{"slotIndex": 0, "cooldownEndsAtUtc": "2026-01-01T12:00:10.000Z"}],
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}
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# Act
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state.call("apply_snapshot", snap)
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var rem: float = state.call("remaining_for_slot", 0) as float
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# Assert
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assert_that(rem).is_greater(9.0)
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assert_that(rem).is_less(11.0)
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func test_invalid_server_time_string_does_not_lock_slot_ready() -> void:
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# Arrange: bogus ISO would parse as 0 in Godot; anchor must fall back so slot 0 is not stuck cooling.
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var state: RefCounted = CooldownStateScript.new()
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var snap := {"serverTimeUtc": "__not_iso__", "slots": [{"slotIndex": 0}]}
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# Act
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state.call("apply_snapshot", snap)
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var cooling: bool = bool(state.call("is_slot_cooling", 0))
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# Assert
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assert_that(cooling).is_false()
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