neon-sprawl/docs/game-design
VinPropane 1ff835dd91 chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00
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README.md chore: lock game-design vocabulary (gig vs skill) 2026-03-31 23:06:10 -04:00
gigs.md chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00
overview.md chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00
skills.md chore: decouple party recruitment from assumed LFG UI 2026-04-03 19:16:21 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Non-implementation notes: gigs (combat roles), skills (non-combat), zones, mechanics, items, abilities, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.