259 lines
9.8 KiB
C#
259 lines
9.8 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text;
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using NeonSprawl.Server.Game.AbilityInput;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.AbilityInput;
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public sealed class HotbarLoadoutApiTests
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{
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[Fact]
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public async Task GetHotbarLoadout_ShouldReturnEightSlots_WhenPlayerKnown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/dev-local-1/hotbar-loadout");
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var body = await response.Content.ReadFromJsonAsync<HotbarLoadoutResponse>();
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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Assert.NotNull(body);
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Assert.Equal(HotbarLoadoutResponse.CurrentSchemaVersion, body!.SchemaVersion);
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Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.SlotCount);
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Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.Slots.Count);
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Assert.All(body.Slots, slot => Assert.Null(slot.AbilityId));
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldPersistBindings_AndRoundTripInGet()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots =
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[
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new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse },
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new HotbarSlotBindingJson { SlotIndex = 3, AbilityId = PrototypeAbilityRegistry.PrototypeBurst },
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],
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});
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var postBody = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
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var get = await client.GetFromJsonAsync<HotbarLoadoutResponse>("/game/players/dev-local-1/hotbar-loadout");
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// Assert
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Assert.Equal(HttpStatusCode.OK, post.StatusCode);
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Assert.NotNull(postBody);
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Assert.True(postBody!.Updated);
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Assert.Null(postBody.ReasonCode);
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Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, postBody.Loadout.Slots[0].AbilityId);
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Assert.Equal(PrototypeAbilityRegistry.PrototypeBurst, postBody.Loadout.Slots[3].AbilityId);
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Assert.NotNull(get);
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Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, get!.Slots[0].AbilityId);
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Assert.Equal(PrototypeAbilityRegistry.PrototypeBurst, get.Slots[3].AbilityId);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldDenyOutOfBounds_WithReasonCode()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 8, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
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});
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var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
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// Assert
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Assert.Equal(HttpStatusCode.OK, post.StatusCode);
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Assert.NotNull(body);
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Assert.False(body!.Updated);
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Assert.Equal(HotbarLoadoutApi.ReasonSlotOutOfBounds, body.ReasonCode);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldDenyNegativeSlot_WithReasonCode()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = -1, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
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});
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var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
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// Assert
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Assert.Equal(HttpStatusCode.OK, post.StatusCode);
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Assert.NotNull(body);
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Assert.False(body!.Updated);
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Assert.Equal(HotbarLoadoutApi.ReasonSlotOutOfBounds, body.ReasonCode);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldDenyUnknownAbility_WithReasonCode()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 2, AbilityId = "missing_ability" }],
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});
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var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
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// Assert
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Assert.Equal(HttpStatusCode.OK, post.StatusCode);
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Assert.NotNull(body);
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Assert.False(body!.Updated);
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Assert.Equal(HotbarLoadoutApi.ReasonUnknownAbility, body.ReasonCode);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldDenyDuplicateSlots_WithReasonCode()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots =
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[
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new HotbarSlotBindingJson { SlotIndex = 1, AbilityId = PrototypeAbilityRegistry.PrototypePulse },
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new HotbarSlotBindingJson { SlotIndex = 1, AbilityId = PrototypeAbilityRegistry.PrototypeGuard },
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],
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});
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var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
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// Assert
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Assert.Equal(HttpStatusCode.OK, post.StatusCode);
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Assert.NotNull(body);
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Assert.False(body!.Updated);
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Assert.Equal(HotbarLoadoutApi.ReasonDuplicateSlot, body.ReasonCode);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldNormalizeAbilityIdCaseAndWhitespace_WhenKnownAbility()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 5, AbilityId = " PROTOTYPE_DASH " }],
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});
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var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
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// Assert
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Assert.Equal(HttpStatusCode.OK, post.StatusCode);
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Assert.NotNull(body);
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Assert.True(body!.Updated);
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Assert.Equal(PrototypeAbilityRegistry.PrototypeDash, body.Loadout.Slots[5].AbilityId);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldReturnBadRequest_WhenSchemaVersionWrong()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = 999,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
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});
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// Assert
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Assert.Equal(HttpStatusCode.BadRequest, post.StatusCode);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldReturnBadRequest_WhenBodyMalformed()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.PostAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new StringContent("{\"schemaVersion\":1,\"slots\":[", Encoding.UTF8, "application/json"));
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// Assert
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Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
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}
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[Fact]
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public async Task GetHotbarLoadout_ShouldReturnNotFound_WhenPlayerUnknown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/missing-player/hotbar-loadout");
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task PostHotbarLoadout_ShouldReturnNotFound_WhenPlayerUnknown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var post = await client.PostAsJsonAsync(
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"/game/players/missing-player/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
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});
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, post.StatusCode);
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}
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}
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