Read the active index under the player lock and remove stale entries only when the indexed instance id still matches, preventing concurrent get/complete/reissue from dropping a newer active pointer. |
||
|---|---|---|
| .. | ||
| Diagnostics | ||
| Game | ||
| Properties | ||
| CatalogSchemaRegistry.cs | ||
| NeonSprawl.Server.csproj | ||
| Program.Waf.cs | ||
| Program.cs | ||
| appsettings.Development.json | ||
| appsettings.json | ||