neon-sprawl/server/NeonSprawl.Server.Tests/Game/Targeting/PlayerTargetStateReaderTest...

43 lines
1.5 KiB
C#

using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Targeting;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Targeting;
public class PlayerTargetStateReaderTests
{
[Fact]
public void ComputeValidity_ShouldReturnInvalidTarget_WhenLockIdNotInRegistry()
{
var snap = new PositionSnapshot(0, 0, 0, 0);
Assert.Equal(TargetValidity.InvalidTarget, PlayerTargetStateReader.ComputeValidity("not_in_registry", in snap));
}
[Fact]
public void ComputeValidity_ShouldReturnNone_WhenLockNull()
{
var snap = new PositionSnapshot(0, 0, 0, 0);
Assert.Equal(TargetValidity.None, PlayerTargetStateReader.ComputeValidity(null, in snap));
}
[Fact]
public void ComputeValidity_AtExactLockRadius_ReturnsOk()
{
// Alpha anchor XZ (-5, -5), lockRadius 8 → horizontal distance 8 from (3, -5) is on boundary (inclusive).
var snap = new PositionSnapshot(3, 0, -5, 0);
Assert.Equal(
TargetValidity.Ok,
PlayerTargetStateReader.ComputeValidity(PrototypeTargetRegistry.PrototypeTargetAlphaId, in snap));
}
[Fact]
public void ComputeValidity_JustOutsideLockRadius_ReturnsOutOfRange()
{
const double eps = 1e-6;
var snap = new PositionSnapshot(3 + eps, 0, -5, 0);
Assert.Equal(
TargetValidity.OutOfRange,
PlayerTargetStateReader.ComputeValidity(PrototypeTargetRegistry.PrototypeTargetAlphaId, in snap));
}
}