Add quest_scope_and_party.md: per-character QuestStepState default; QuestDef modes for solo vs party credit and optional leader turn-in; E8.M1 dependency for party features; E7.M2 per-character rewards; open-world prototype default; instance_id binding deferred; edge cases and telemetry. Register cross-cutting subsection + intro link; update E7.M1, E7.M2, E8.M1; contracts, decomposition README, tech_stack related docs. Made-with: Cursor |
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| tech_stack.md | ||