- Add four invisible ConvexPolygonShape3D ramp wedges per bump (walkable) so move_and_slide can climb/descend without test_move ledge hacks. - Remove _try_autostep / _maybe_autostep_after_slide and LEDGE_DROP_STEPS; they mis-detected geometry and fought CharacterBody3D slide. - Fix duplicate subresource unique_id on BumpA RampWest and BumpB RampSouth. |
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| main.tscn | ||