neon-sprawl/client/test/target_refresh_on_locomotio...

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5.5 KiB
GDScript

extends GdUnitTestSuite
## NEO-24 integration test (code-review follow-up to the blocking issue):
##
## `main.gd` connects `PositionAuthorityClient.authoritative_ack` →
## `TargetSelectionClient.on_authoritative_ack`. The unit suites cover each side
## in isolation, but do not prove the two actually meet during normal locomotion
## (a successful `move-stream` POST, not a boot resync). This suite wires the
## **real** scripts together with mock HTTP transports and exercises that path
## end-to-end: with a lock held, a `move-stream` 200 must produce a throttled
## `GET /target` refresh on the target client's transport.
const PositionAuthorityTestDouble := preload("res://test/position_authority_test_double.gd")
const TargetSelectionTestDouble := preload("res://test/target_selection_test_double.gd")
const ALPHA_ID := "prototype_target_alpha"
# Mirrors the transports from the per-client suites: a queue-backed `Node` with a
# `request()` that synchronously emits `request_completed`. Counts requests so the
# test can assert exactly how many GETs reached the target-client transport.
class MockHttpTransport:
extends Node
signal request_completed(
result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray
)
var request_count: int = 0
var last_url: String = ""
var last_method: HTTPClient.Method = HTTPClient.METHOD_GET
var _queue: Array[Dictionary] = []
func enqueue(result: int, code: int, body: String) -> void:
_queue.append({"result": result, "code": code, "body": body})
func request(
url: String,
_custom_headers: PackedStringArray = PackedStringArray(),
method: HTTPClient.Method = HTTPClient.METHOD_GET,
_request_data: String = ""
) -> Error:
request_count += 1
last_url = url
last_method = method
if _queue.is_empty():
return ERR_UNAVAILABLE
var r: Dictionary = _queue.pop_front()
var body_bytes: PackedByteArray = str(r["body"]).to_utf8_buffer()
request_completed.emit(r["result"], r["code"], PackedStringArray(), body_bytes)
return OK
func _make_authority(transport: Node) -> Node:
var a: Node = PositionAuthorityTestDouble.new()
a.set("injected_http", transport)
auto_free(transport)
auto_free(a)
add_child(a)
return a
func _make_target_client(transport: Node) -> Node:
var c: Node = TargetSelectionTestDouble.new()
c.set("injected_http", transport)
auto_free(transport)
auto_free(c)
add_child(c)
return c
func _select_response_json(locked_id: String, validity: String, sequence: int) -> String:
var state := (
'{"schemaVersion":1,"playerId":"dev-local-1","lockedTargetId":"%s",' % locked_id
+ '"validity":"%s","sequence":%d}' % [validity, sequence]
)
return '{"schemaVersion":1,"selectionApplied":true,"targetState":%s}' % state
func _target_state_json(locked_id: String, validity: String, sequence: int) -> String:
return (
'{"schemaVersion":1,"playerId":"dev-local-1","lockedTargetId":"%s",' % locked_id
+ '"validity":"%s","sequence":%d}' % [validity, sequence]
)
func test_move_stream_200_triggers_target_refresh_while_locked() -> void:
var auth_transport := MockHttpTransport.new()
var target_transport := MockHttpTransport.new()
# 1) Target client locks alpha via POST.
target_transport.enqueue(
HTTPRequest.RESULT_SUCCESS, 200, _select_response_json(ALPHA_ID, "ok", 1)
)
# 2) After the move-stream POST, the target client refreshes with GET.
target_transport.enqueue(
HTTPRequest.RESULT_SUCCESS, 200, _target_state_json(ALPHA_ID, "out_of_range", 1)
)
# 3) The authority's move-stream POST echoes position (triggers `authoritative_ack`).
auth_transport.enqueue(
HTTPRequest.RESULT_SUCCESS,
200,
(
'{"schemaVersion":1,"playerId":"dev-local-1","position":{"x":-20,"y":0.9,"z":-20},'
+ '"sequence":3}'
)
)
var authority := _make_authority(auth_transport)
var target_client := _make_target_client(target_transport)
# Same wiring as `main.gd` so this test fails loudly if someone renames the signal
# or handler without updating both ends.
authority.connect("authoritative_ack", Callable(target_client, "on_authoritative_ack"))
# Establish the lock first.
target_client.request_select_target_id(ALPHA_ID)
assert_that(target_client.cached_state().get("lockedTargetId")).is_equal(ALPHA_ID)
var get_count_baseline: int = target_transport.request_count
# Simulate WASD locomotion: authority POSTs move-stream, server echoes 200.
authority.submit_stream_targets([Vector3(-20.0, 0.9, -20.0)])
# The target client must have issued exactly one refresh GET in response to the ack.
var new_requests: int = target_transport.request_count - get_count_baseline
assert_that(new_requests).is_equal(1)
assert_that(target_transport.last_url).contains("/game/players/dev-local-1/target")
assert_that(target_transport.last_method).is_equal(HTTPClient.METHOD_GET)
assert_that(target_client.cached_state().get("validity")).is_equal("out_of_range")
# Soft lock is preserved on out-of-range.
assert_that(target_client.cached_state().get("lockedTargetId")).is_equal(ALPHA_ID)
func test_move_stream_200_does_not_refresh_without_lock() -> void:
var auth_transport := MockHttpTransport.new()
var target_transport := MockHttpTransport.new()
auth_transport.enqueue(
HTTPRequest.RESULT_SUCCESS,
200,
'{"schemaVersion":1,"playerId":"dev-local-1","position":{"x":0,"y":0.9,"z":0},"sequence":1}'
)
var authority := _make_authority(auth_transport)
var target_client := _make_target_client(target_transport)
authority.connect("authoritative_ack", Callable(target_client, "on_authoritative_ack"))
authority.submit_stream_targets([Vector3.ZERO])
assert_that(target_transport.request_count).is_equal(0)