21 lines
672 B
C#
21 lines
672 B
C#
namespace NeonSprawl.Server.Game.Mastery;
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/// <summary>How the unlock was triggered (branch-pick tier perks vs path-auto after level-up).</summary>
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public enum PerkUnlockSource
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{
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BranchPick,
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LevelUp,
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}
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/// <summary>
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/// Internal event when a perk becomes unlocked (NEO-47). E9.M1 <c>perk_unlock</c> hook site: <see cref="PerkUnlockEngine"/> <c>TryUnlockPerks</c> (NEO-49).
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/// <see cref="BranchId"/> is chosen branch when relevant; null for edge cases without a branch context.
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/// </summary>
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public sealed record PerkUnlockEvent(
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string PlayerId,
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string PerkId,
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string SkillId,
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int TierIndex,
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string? BranchId,
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PerkUnlockSource Source);
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