Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution on accept; per-ability catalog cooldown; target_defeated deny without cooldown. Tests, Bruno defeat spine, README and module docs updated. |
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| AbilityInput | ||
| Combat | ||
| Crafting | ||
| Gathering | ||
| Interaction | ||
| Items | ||
| Mastery | ||
| PositionState | ||
| Skills | ||
| Targeting | ||
| World | ||