Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution on accept; per-ability catalog cooldown; target_defeated deny without cooldown. Tests, Bruno defeat spine, README and module docs updated. |
||
|---|---|---|
| .. | ||
| Game | ||
| Properties | ||
| TestTemplates | ||
| InMemoryWebApplicationFactory.cs | ||
| NeonSprawl.Server.Tests.csproj | ||
| postgres.runsettings | ||