131 lines
4.4 KiB
C#
131 lines
4.4 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text;
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using Microsoft.AspNetCore.Hosting;
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using Microsoft.Extensions.DependencyInjection;
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using NeonSprawl.Server.Game.Quests;
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using NeonSprawl.Server.Tests;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.Quests;
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public sealed class QuestFixtureApiTests
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{
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private const string DevPlayer = "dev-local-1";
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private const string FixturePath = $"/game/players/{DevPlayer}/__dev/quest-fixture";
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private const string ChainQuestId = PrototypeE7M1QuestCatalogRules.ChainQuestId;
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private static QuestFixtureRequest ValidFixture(params string[] completedQuestIds) =>
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new()
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{
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SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
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CompletedQuestIds = completedQuestIds,
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};
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[Fact]
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public async Task PostQuestFixture_ShouldReturnNotFound_WhenRouteNotRegistered()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.WithWebHostBuilder(b =>
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{
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b.UseEnvironment("Production");
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b.UseSetting("Game:EnableQuestFixtureApi", "false");
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}).CreateClient();
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// Act
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var response = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task PostQuestFixture_ShouldReturnBadRequest_WhenBodyNull()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.PostAsync(
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FixturePath,
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new StringContent(string.Empty, Encoding.UTF8, "application/json"));
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// Assert
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Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
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}
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[Fact]
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public async Task PostQuestFixture_ShouldReturnBadRequest_WhenSchemaVersionMismatch()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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var request = new QuestFixtureRequest
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{
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SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion + 99,
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CompletedQuestIds = [ChainQuestId],
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};
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// Act
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var response = await client.PostAsJsonAsync(FixturePath, request);
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// Assert
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Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
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}
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[Fact]
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public async Task PostQuestFixture_ShouldReturnNotFound_WhenPlayerUnknown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.PostAsJsonAsync(
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"/game/players/missing-player/__dev/quest-fixture",
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ValidFixture(ChainQuestId));
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task PostQuestFixture_ShouldMarkOperatorChainCompleted_WhenNotStarted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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var progressStore = factory.Services.GetRequiredService<IPlayerQuestStateStore>();
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// Act
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var response = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<QuestFixtureResponse>();
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Assert.NotNull(body);
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Assert.True(body!.Applied);
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Assert.True(progressStore.TryGetProgress(DevPlayer, ChainQuestId, out var progress));
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Assert.Equal(QuestProgressStatus.Completed, progress.Status);
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Assert.NotNull(progress.CompletedAt);
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}
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[Fact]
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public async Task PostQuestFixture_ShouldBeIdempotent_WhenQuestAlreadyCompleted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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var first = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
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Assert.Equal(HttpStatusCode.OK, first.StatusCode);
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// Act
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var second = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
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// Assert
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Assert.Equal(HttpStatusCode.OK, second.StatusCode);
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}
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}
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