26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using System.Collections.ObjectModel;
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namespace NeonSprawl.Server.Game.Items;
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/// <summary>In-memory item catalog loaded at startup (NEO-51). Game code should prefer injectable item registry for lookups (NEO-52).</summary>
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public sealed class ItemDefinitionCatalog(
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string itemsDirectory,
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IReadOnlyDictionary<string, ItemDefRow> byId,
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int catalogJsonFileCount)
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{
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/// <summary>Absolute path to the directory that was enumerated for <c>*_items.json</c> catalogs.</summary>
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public string ItemsDirectory { get; } = itemsDirectory;
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public IReadOnlyDictionary<string, ItemDefRow> ById { get; } = new ReadOnlyDictionary<string, ItemDefRow>(new Dictionary<string, ItemDefRow>(byId, StringComparer.Ordinal));
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public int DistinctItemCount => ById.Count;
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/// <summary>Number of <c>*_items.json</c> files under <see cref="ItemsDirectory"/>.</summary>
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public int CatalogJsonFileCount { get; } = catalogJsonFileCount;
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/// <summary>Resolves a catalog row by stable <paramref name="id"/>.</summary>
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public bool TryGetItem(string id, out ItemDefRow? row) =>
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ById.TryGetValue(id, out row);
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}
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