neon-sprawl/docs/game-design
VinPropane 6b9f4e8b5f chore: apply game-design docs review suggestions
- overview: drop placeholder artifact table row
- skills: next-pass cites gathering/crafting + E2.M1 slice freeze
- abilities: framing links gather → craft spine
2026-04-03 21:59:39 -04:00
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brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
abilities.md chore: apply game-design docs review suggestions 2026-04-03 21:59:39 -04:00
crafting.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
gathering.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
gigs.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
items.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
overview.md chore: apply game-design docs review suggestions 2026-04-03 21:59:39 -04:00
progression.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
skills.md chore: apply game-design docs review suggestions 2026-04-03 21:59:39 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), crafting (recipes, pipeline), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.