12 lines
490 B
C#
12 lines
490 B
C#
namespace NeonSprawl.Server.Game.AbilityInput;
|
|
|
|
/// <summary>Persistence abstraction for per-player hotbar bindings (NEO-29).</summary>
|
|
public interface IPlayerHotbarLoadoutStore
|
|
{
|
|
bool TryGetBindings(string playerId, out IReadOnlyDictionary<int, string> bindings);
|
|
|
|
bool TryUpsertBindings(string playerId, IReadOnlyList<HotbarSlotBinding> updates, out IReadOnlyDictionary<int, string> bindings);
|
|
}
|
|
|
|
public readonly record struct HotbarSlotBinding(int SlotIndex, string AbilityId);
|