neon-sprawl/server/NeonSprawl.Server/Program.cs

43 lines
1.4 KiB
C#

using NeonSprawl.Server.Game.AbilityInput;
using NeonSprawl.Server.Game.Interaction;
using NeonSprawl.Server.Game.Mastery;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Skills;
using NeonSprawl.Server.Game.Targeting;
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddPositionStateStore(builder.Configuration);
builder.Services.AddHotbarLoadoutStore(builder.Configuration);
builder.Services.AddSkillProgressionStore(builder.Configuration);
builder.Services.AddAbilityCooldownStore();
builder.Services.AddSingleton<IPlayerTargetLockStore, InMemoryPlayerTargetLockStore>();
builder.Services.AddSkillDefinitionCatalog(builder.Configuration);
builder.Services.AddMasteryCatalog(builder.Configuration);
var app = builder.Build();
_ = app.Services.GetRequiredService<SkillDefinitionCatalog>();
_ = app.Services.GetRequiredService<MasteryCatalog>();
_ = app.Services.GetRequiredService<ISkillLevelCurve>();
app.MapGet("/", () => Results.Text(
"Neon Sprawl game server — GET /health for JSON status.",
"text/plain"));
app.MapGet("/health", () => Results.Json(new
{
status = "ok",
service = "NeonSprawl.Server",
}));
app.MapPositionStateApi();
app.MapInteractionApi();
app.MapInteractablesWorldApi();
app.MapSkillDefinitionsWorldApi();
app.MapSkillProgressionSnapshotApi();
app.MapTargetingApi();
app.MapHotbarLoadoutApi();
app.MapCooldownSnapshotApi();
app.MapAbilityCastApi();
app.Run();