151 lines
4.8 KiB
Plaintext
151 lines
4.8 KiB
Plaintext
meta {
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name: GET encounter progress after defeat spine
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type: http
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seq: 2
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}
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docs {
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NEO-108 AC: three-NPC defeat chain via cast (slot 3), then GET shows completed once with frozen grant summary.
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}
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script:pre-request {
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const axios = require("axios");
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const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
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const {
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moveNearPrototypeNpc,
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PULSE_COOLDOWN_MS,
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sleep,
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} = require("./scripts/prototype-npc-bruno-helper.js");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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const slotIndex = 3;
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function rowForPocket(body) {
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const row = body.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
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if (!row) {
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throw new Error(`missing prototype_combat_pocket row: ${JSON.stringify(body)}`);
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}
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return row;
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}
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async function getProgress() {
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const response = await axios.get(
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`${baseUrl}/game/players/${playerId}/encounter-progress`,
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jsonHeaders,
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);
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if (response.status !== 200) {
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throw new Error(`encounter-progress GET failed: ${response.status}`);
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}
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return response.data;
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}
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async function defeatNpc(targetId) {
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await moveNearPrototypeNpc(baseUrl, playerId, targetId, jsonHeaders);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/target/select`,
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{ schemaVersion: 1, targetId },
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jsonHeaders,
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);
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await sleep(bru, PULSE_COOLDOWN_MS);
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const castBody = {
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schemaVersion: 1,
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slotIndex,
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abilityId: "prototype_pulse",
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targetId,
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};
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for (let i = 0; i < 4; i++) {
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const response = await axios.post(
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`${baseUrl}/game/players/${playerId}/ability-cast`,
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castBody,
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jsonHeaders,
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);
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const body = response.data;
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if (!body?.accepted || !body?.combatResolution) {
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throw new Error(
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`cast ${i + 1} vs ${targetId} failed (${body?.reasonCode ?? "no_reason"}): ${JSON.stringify(body)}`,
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);
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}
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if (body.combatResolution.targetDefeated) {
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return;
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}
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if (i < 3) {
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await sleep(bru, PULSE_COOLDOWN_MS);
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}
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}
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throw new Error(`did not defeat ${targetId} within 4 pulses`);
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}
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await resetPrototypeCombatTargets(bru);
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await axios.post(
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`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
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{
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schemaVersion: 1,
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slots: [{ slotIndex, abilityId: "prototype_pulse" }],
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},
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jsonHeaders,
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);
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await defeatNpc("prototype_npc_melee");
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const afterOne = await getProgress();
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const rowOne = rowForPocket(afterOne);
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if (rowOne.state !== "active" || rowOne.defeatedTargetIds.length !== 1) {
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throw new Error(`after melee: expected active with 1 defeat, got ${JSON.stringify(rowOne)}`);
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}
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await defeatNpc("prototype_npc_ranged");
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const afterTwo = await getProgress();
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const rowTwo = rowForPocket(afterTwo);
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if (rowTwo.state !== "active" || rowTwo.defeatedTargetIds.length !== 2) {
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throw new Error(`after ranged: expected active with 2 defeats, got ${JSON.stringify(rowTwo)}`);
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}
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await defeatNpc("prototype_npc_elite");
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}
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get {
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url: {{baseUrl}}/game/players/{{playerId}}/encounter-progress
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body: none
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auth: none
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}
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script:post-response {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const second = await axios.get(`${baseUrl}/game/players/${playerId}/encounter-progress`);
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bru.setVar("neo108SecondGetJson", JSON.stringify(second.data));
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}
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tests {
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test("completed row shows three defeats and grant summary", function () {
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const body = res.getBody();
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expect(res.getStatus()).to.equal(200);
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expect(body.schemaVersion).to.equal(1);
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const row = body.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
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expect(row).to.be.an("object");
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expect(row.state).to.equal("completed");
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expect(row.defeatedTargetIds).to.eql([
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"prototype_npc_elite",
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"prototype_npc_melee",
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"prototype_npc_ranged",
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]);
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expect(row.completedAt).to.be.a("string");
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expect(row.rewardGrantSummary).to.eql([
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{ itemId: "scrap_metal_bulk", quantity: 10 },
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{ itemId: "contract_handoff_token", quantity: 1 },
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]);
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});
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test("second GET still completed (idempotent read)", function () {
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const second = JSON.parse(bru.getVar("neo108SecondGetJson"));
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const row = second.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
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expect(row.state).to.equal("completed");
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expect(row.rewardGrantSummary).to.eql([
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{ itemId: "scrap_metal_bulk", quantity: 10 },
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{ itemId: "contract_handoff_token", quantity: 1 },
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]);
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});
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}
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