neon-sprawl/bruno/neon-sprawl-server/encounter-progress/Get encounter progress afte...

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meta {
name: GET encounter progress after defeat spine
type: http
seq: 2
}
docs {
NEO-108 AC: three-NPC defeat chain via cast (slot 3), then GET shows completed once with frozen grant summary.
}
script:pre-request {
const axios = require("axios");
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
const {
moveNearPrototypeNpc,
PULSE_COOLDOWN_MS,
sleep,
} = require("./scripts/prototype-npc-bruno-helper.js");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
const slotIndex = 3;
function rowForPocket(body) {
const row = body.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
if (!row) {
throw new Error(`missing prototype_combat_pocket row: ${JSON.stringify(body)}`);
}
return row;
}
async function getProgress() {
const response = await axios.get(
`${baseUrl}/game/players/${playerId}/encounter-progress`,
jsonHeaders,
);
if (response.status !== 200) {
throw new Error(`encounter-progress GET failed: ${response.status}`);
}
return response.data;
}
async function defeatNpc(targetId) {
await moveNearPrototypeNpc(baseUrl, playerId, targetId, jsonHeaders);
await axios.post(
`${baseUrl}/game/players/${playerId}/target/select`,
{ schemaVersion: 1, targetId },
jsonHeaders,
);
await sleep(bru, PULSE_COOLDOWN_MS);
const castBody = {
schemaVersion: 1,
slotIndex,
abilityId: "prototype_pulse",
targetId,
};
for (let i = 0; i < 4; i++) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/ability-cast`,
castBody,
jsonHeaders,
);
const body = response.data;
if (!body?.accepted || !body?.combatResolution) {
throw new Error(
`cast ${i + 1} vs ${targetId} failed (${body?.reasonCode ?? "no_reason"}): ${JSON.stringify(body)}`,
);
}
if (body.combatResolution.targetDefeated) {
return;
}
if (i < 3) {
await sleep(bru, PULSE_COOLDOWN_MS);
}
}
throw new Error(`did not defeat ${targetId} within 4 pulses`);
}
await resetPrototypeCombatTargets(bru);
await axios.post(
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
await defeatNpc("prototype_npc_melee");
const afterOne = await getProgress();
const rowOne = rowForPocket(afterOne);
if (rowOne.state !== "active" || rowOne.defeatedTargetIds.length !== 1) {
throw new Error(`after melee: expected active with 1 defeat, got ${JSON.stringify(rowOne)}`);
}
await defeatNpc("prototype_npc_ranged");
const afterTwo = await getProgress();
const rowTwo = rowForPocket(afterTwo);
if (rowTwo.state !== "active" || rowTwo.defeatedTargetIds.length !== 2) {
throw new Error(`after ranged: expected active with 2 defeats, got ${JSON.stringify(rowTwo)}`);
}
await defeatNpc("prototype_npc_elite");
}
get {
url: {{baseUrl}}/game/players/{{playerId}}/encounter-progress
body: none
auth: none
}
script:post-response {
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const second = await axios.get(`${baseUrl}/game/players/${playerId}/encounter-progress`);
bru.setVar("neo108SecondGetJson", JSON.stringify(second.data));
}
tests {
test("completed row shows three defeats and grant summary", function () {
const body = res.getBody();
expect(res.getStatus()).to.equal(200);
expect(body.schemaVersion).to.equal(1);
const row = body.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
expect(row).to.be.an("object");
expect(row.state).to.equal("completed");
expect(row.defeatedTargetIds).to.eql([
"prototype_npc_elite",
"prototype_npc_melee",
"prototype_npc_ranged",
]);
expect(row.completedAt).to.be.a("string");
expect(row.rewardGrantSummary).to.eql([
{ itemId: "scrap_metal_bulk", quantity: 10 },
{ itemId: "contract_handoff_token", quantity: 1 },
]);
});
test("second GET still completed (idempotent read)", function () {
const second = JSON.parse(bru.getVar("neo108SecondGetJson"));
const row = second.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
expect(row.state).to.equal("completed");
expect(row.rewardGrantSummary).to.eql([
{ itemId: "scrap_metal_bulk", quantity: 10 },
{ itemId: "contract_handoff_token", quantity: 1 },
]);
});
}