..
camera_state_test.gd
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
camera_state_test.gd.uid
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
ground_pick_test.gd
NEON-30: skip occluder bodies in ground-pick raycast loop
2026-04-09 22:51:22 -04:00
ground_pick_test.gd.uid
NS-21: add GdUnit4, client tests, and CI headless run
2026-04-06 22:08:37 -04:00
isometric_follow_camera_test.gd
NEON-27: implement OcclusionPolicy — RayCast-based material fade
2026-04-08 23:34:00 -04:00
isometric_follow_camera_test.gd.uid
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
occlusion_policy_test.gd
NEON-27: implement OcclusionPolicy — RayCast-based material fade
2026-04-08 23:34:00 -04:00
occlusion_policy_test.gd.uid
NEON-27: finalise review (Approved) + Godot uid files
2026-04-08 23:55:29 -04:00
player_test.gd
NEON-16: apply repo-local gdformat
2026-04-10 00:50:29 -04:00
player_test.gd.uid
NS-21: add GdUnit4, client tests, and CI headless run
2026-04-06 22:08:37 -04:00
position_authority_client_test.gd
NS-21: fix gdlint in test suites (load-once, line length, const name)
2026-04-06 22:25:23 -04:00
position_authority_client_test.gd.uid
NS-21: add GdUnit4, client tests, and CI headless run
2026-04-06 22:08:37 -04:00
position_authority_test_double.gd
NS-21: add GdUnit4, client tests, and CI headless run
2026-04-06 22:08:37 -04:00
position_authority_test_double.gd.uid
NS-21: add GdUnit4, client tests, and CI headless run
2026-04-06 22:08:37 -04:00
zoom_band_config_test.gd
NEON-26: address code review follow-ups (zoom validation, docs)
2026-04-08 22:58:28 -04:00
zoom_band_config_test.gd.uid
NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync
2026-04-08 22:32:45 -04:00