neon-sprawl/server/NeonSprawl.Server.Tests/Game/Skills/SkillProgressionGrantApiTes...

213 lines
8.2 KiB
C#

using System.Linq;
using System.Net;
using System.Net.Http.Json;
using System.Text.Json;
using NeonSprawl.Server.Game.Skills;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Skills;
/// <summary>Regression tests for <c>POST …/skill-progression</c> (NEO-38). NEO-40 adds comment-only hook sites; JSON contract unchanged. E2.M2 implementation-alignment row documents NEO-40 landed.</summary>
public sealed class SkillProgressionGrantApiTests
{
private static SkillProgressionGrantRequest Grant(
string skillId,
int schemaVersion,
int amount = 50,
string sourceKind = "activity") =>
new SkillProgressionGrantRequest
{
SchemaVersion = schemaVersion,
SkillId = skillId,
Amount = amount,
SourceKind = sourceKind,
};
private static SkillProgressionGrantRequest ValidGrant(string skillId, int amount = 50, string sourceKind = "activity") =>
Grant(skillId, SkillProgressionGrantRequest.CurrentSchemaVersion, amount, sourceKind);
[Fact]
public async Task PostSkillProgression_ShouldReturnBadRequest_WhenSchemaVersionMismatch()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var request = Grant("salvage", SkillProgressionGrantRequest.CurrentSchemaVersion + 42, amount: 1);
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/skill-progression", request);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostSkillProgression_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/missing-player/skill-progression",
ValidGrant("salvage"));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostSkillProgression_ShouldDenyUnknownSkill_WithReasonUnknownSkill_AndEchoProgression()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("not-a-prototype-skill"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<SkillProgressionGrantResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Granted);
Assert.Equal(SkillProgressionSnapshotApi.ReasonUnknownSkill, envelope.ReasonCode);
Assert.NotNull(envelope.Progression);
var salvage = envelope.Progression!.Skills!.Single(static s => s.Id == "salvage");
Assert.Equal(0, salvage.Xp);
Assert.Equal(1, salvage.Level);
}
[Fact]
public async Task PostSkillProgression_ShouldDenyTrainerOnSalvage_WithReasonSourceKindNotAllowed()
{
// Arrange — prototype_skills: salvage allowedXpSourceKinds = activity, mission_reward only
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("salvage", amount: 10, sourceKind: "trainer"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<SkillProgressionGrantResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Granted);
Assert.Equal(SkillProgressionSnapshotApi.ReasonSourceKindNotAllowed, envelope.ReasonCode);
}
[Fact]
public async Task PostSkillProgression_ShouldDenyNonPositiveAmount_WithReasonInvalidAmount()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("salvage", amount: 0));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<SkillProgressionGrantResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Granted);
Assert.Equal(SkillProgressionSnapshotApi.ReasonInvalidAmount, envelope.ReasonCode);
}
[Fact]
public async Task PostSkillProgression_ShouldSerializeReasonCodeNull_OnSuccess()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("salvage", amount: 10));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var json = await response.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(json);
Assert.True(doc.RootElement.TryGetProperty("reasonCode", out var reasonCode));
Assert.Equal(JsonValueKind.Null, reasonCode.ValueKind);
}
[Fact]
public async Task PostSkillProgression_ShouldApplyGrant_AndGetMatches_WhenTrainerAllowedForRefine()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("refine", amount: 25, sourceKind: "trainer"));
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
var envelope = await post.Content.ReadFromJsonAsync<SkillProgressionGrantResponse>();
Assert.NotNull(envelope);
Assert.True(envelope!.Granted);
Assert.Empty(envelope.LevelUps);
Assert.Single(envelope.Progression!.Skills!, static s => s.Id == "refine" && s.Xp == 25 && s.Level == 1);
var get = await client.GetFromJsonAsync<SkillProgressionSnapshotResponse>(
"/game/players/dev-local-1/skill-progression");
Assert.NotNull(get);
var refine = Assert.Single(get!.Skills!, static s => s.Id == "refine");
Assert.Equal(25, refine.Xp);
Assert.Equal(1, refine.Level);
}
[Fact]
public async Task PostSkillProgression_ShouldReportLevelUps_WhenThresholdCrossed()
{
// Arrange — content curve (prototype_level_curve.json): +100 xp from 0 → level 2
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("intrusion", amount: 100, sourceKind: "activity"));
// Assert
var envelope = await post.Content.ReadFromJsonAsync<SkillProgressionGrantResponse>();
Assert.NotNull(envelope);
Assert.True(envelope!.Granted);
var up = Assert.Single(envelope.LevelUps!);
Assert.Equal("intrusion", up.SkillId);
Assert.Equal(1, up.PreviousLevel);
Assert.Equal(2, up.NewLevel);
Assert.Single(envelope.Progression!.Skills!, static s => s.Id == "intrusion" && s.Xp == 100 && s.Level == 2);
}
[Fact]
public async Task PostSkillProgression_ShouldAcceptSourceKind_WithIgnoreCase_OnAllowedList()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/skill-progression",
ValidGrant("salvage", amount: 5, sourceKind: "ACTIVITY"));
// Assert
var envelope = await post.Content.ReadFromJsonAsync<SkillProgressionGrantResponse>();
Assert.NotNull(envelope);
Assert.True(envelope!.Granted);
}
}