neon-sprawl/server/NeonSprawl.Server/Game/Gigs/GigProgressionSnapshotDtos.cs

36 lines
1.1 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Gigs;
/// <summary>JSON body for <c>GET /game/players/{{id}}/gig-progression</c> (NEO-44).</summary>
public sealed class GigProgressionSnapshotResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("playerId")]
public required string PlayerId { get; init; }
/// <summary>Prototype main gig until loadout/hub swap lands.</summary>
[JsonPropertyName("mainGigId")]
public required string MainGigId { get; init; }
[JsonPropertyName("gigs")]
public required IReadOnlyList<GigProgressionRowJson> Gigs { get; init; }
}
/// <summary>XP and level for one gig row in the prototype snapshot.</summary>
public sealed class GigProgressionRowJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("xp")]
public int Xp { get; init; }
[JsonPropertyName("level")]
public int Level { get; init; }
}