neon-sprawl/server/NeonSprawl.Server/Game/Factions/FactionStandingSnapshotDtos.cs

30 lines
1.1 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Factions;
/// <summary>JSON body for <c>GET /game/players/{{id}}/faction-standing</c> (NEO-139).</summary>
public sealed class FactionStandingSnapshotResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("playerId")]
public required string PlayerId { get; init; }
/// <summary>One row per catalog faction id. Consumers must treat this as unordered and key rows by <see cref="FactionStandingRowJson.Id"/> — array order is not part of the public contract.</summary>
[JsonPropertyName("factions")]
public required IReadOnlyList<FactionStandingRowJson> Factions { get; init; }
}
/// <summary>Current standing for one faction (missing store row reads as neutral <c>0</c>).</summary>
public sealed class FactionStandingRowJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("standing")]
public int Standing { get; init; }
}