neon-sprawl/server/NeonSprawl.Server.Tests/Game/Quests/QuestFixtureApiTests.cs

359 lines
14 KiB
C#

using Microsoft.AspNetCore.Hosting;
using NeonSprawl.Server.Game.Contracts;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Mastery;
using NeonSprawl.Server.Game.Quests;
using NeonSprawl.Server.Game.Rewards;
namespace NeonSprawl.Server.Tests.Game.Quests;
public sealed class QuestFixtureApiTests
{
private const string DevPlayer = "dev-local-1";
private const string FixturePath = $"/game/players/{DevPlayer}/__dev/quest-fixture";
private const string ChainQuestId = PrototypeE7M1QuestCatalogRules.ChainQuestId;
private static QuestFixtureRequest ValidFixture(params string[] completedQuestIds) =>
new()
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
CompletedQuestIds = completedQuestIds,
};
[Fact]
public async Task PostQuestFixture_ShouldReturnNotFound_WhenRouteNotRegistered()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.WithWebHostBuilder(b =>
{
b.UseEnvironment("Production");
b.UseSetting("Game:EnableQuestFixtureApi", "false");
}).CreateClient();
// Act
var response = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldReturnBadRequest_WhenBodyNull()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsync(
FixturePath,
new StringContent(string.Empty, Encoding.UTF8, "application/json"));
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldReturnBadRequest_WhenSchemaVersionMismatch()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var request = new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion + 99,
CompletedQuestIds = [ChainQuestId],
};
// Act
var response = await client.PostAsJsonAsync(FixturePath, request);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/missing-player/__dev/quest-fixture",
ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldMarkOperatorChainCompleted_WhenNotStarted()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var progressStore = factory.Services.GetRequiredService<IPlayerQuestStateStore>();
// Act
var response = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<QuestFixtureResponse>();
Assert.NotNull(body);
Assert.True(body!.Applied);
Assert.True(progressStore.TryGetProgress(DevPlayer, ChainQuestId, out var progress));
Assert.Equal(QuestProgressStatus.Completed, progress.Status);
Assert.NotNull(progress.CompletedAt);
}
[Fact]
public async Task PostQuestFixture_ShouldBeIdempotent_WhenQuestAlreadyCompleted()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var first = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
Assert.Equal(HttpStatusCode.OK, first.StatusCode);
// Act
var second = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.OK, second.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldClearProgress_WhenResetQuestIdsProvided()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var progressStore = factory.Services.GetRequiredService<IPlayerQuestStateStore>();
var markCompleted = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
Assert.Equal(HttpStatusCode.OK, markCompleted.StatusCode);
Assert.True(progressStore.TryGetProgress(DevPlayer, ChainQuestId, out _));
// Act
var reset = await client.PostAsJsonAsync(
FixturePath,
new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
ResetQuestIds = [ChainQuestId],
});
// Assert
Assert.Equal(HttpStatusCode.OK, reset.StatusCode);
Assert.False(progressStore.TryGetProgress(DevPlayer, ChainQuestId, out _));
}
[Fact]
public async Task PostQuestFixture_ResetAllPrototypeQuests_ShouldReturnNotStartedOnGetQuestProgress()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var markCompleted = await client.PostAsJsonAsync(
FixturePath,
ValidFixture(ChainQuestId, PrototypeE7M1QuestCatalogRules.GatherIntroQuestId));
Assert.Equal(HttpStatusCode.OK, markCompleted.StatusCode);
// Act
var reset = await client.PostAsJsonAsync(
FixturePath,
new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
ResetQuestIds =
[
PrototypeE7M1QuestCatalogRules.CombatIntroQuestId,
PrototypeE7M1QuestCatalogRules.GatherIntroQuestId,
PrototypeE7M1QuestCatalogRules.GridContractQuestId,
PrototypeE7M1QuestCatalogRules.ChainQuestId,
PrototypeE7M1QuestCatalogRules.RefineIntroQuestId,
],
});
var progress = await client.GetAsync($"/game/players/{DevPlayer}/quest-progress");
// Assert
Assert.Equal(HttpStatusCode.OK, reset.StatusCode);
Assert.Equal(HttpStatusCode.OK, progress.StatusCode);
var body = await progress.Content.ReadFromJsonAsync<QuestProgressListResponse>();
Assert.NotNull(body);
Assert.All(body!.Quests, row => Assert.Equal(QuestProgressApi.StatusNotStarted, row.Status));
}
[Fact]
public async Task PostQuestFixture_ShouldClearFactionStanding_WhenResetFactionIdsProvided()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var standingStore = factory.Services.GetRequiredService<IFactionStandingStore>();
const string gridFactionId = PrototypeE7M3QuestFactionRules.GridContractGateFactionId;
var apply = ReputationOperations.TryApplyDelta(
DevPlayer,
gridFactionId,
15,
"fixture-seed-standing",
ReputationDeltaSourceKinds.QuestCompletion,
ChainQuestId,
standingStore,
factory.Services.GetRequiredService<IReputationDeltaStore>(),
factory.Services.GetRequiredService<TimeProvider>());
Assert.True(apply.Success);
Assert.Equal(15, standingStore.TryGetStanding(DevPlayer, gridFactionId).Standing);
// Act
var reset = await client.PostAsJsonAsync(
FixturePath,
new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
ResetFactionIds = [gridFactionId],
});
// Assert
Assert.Equal(HttpStatusCode.OK, reset.StatusCode);
Assert.Equal(0, standingStore.TryGetStanding(DevPlayer, gridFactionId).Standing);
}
[Fact]
public async Task PostQuestFixture_ShouldClearRewardDeliveryAndAudit_WhenResetQuestIdsProvided()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var deliveryStore = factory.Services.GetRequiredService<IRewardDeliveryStore>();
var auditStore = factory.Services.GetRequiredService<IReputationDeltaStore>();
const string gridFactionId = PrototypeE7M3QuestFactionRules.GridContractGateFactionId;
var apply = ReputationOperations.TryApplyDelta(
DevPlayer,
gridFactionId,
15,
RewardDeliveryIds.MakeReputationDeltaId(
RewardDeliveryIds.MakeIdempotencyKey(DevPlayer, ChainQuestId),
gridFactionId),
ReputationDeltaSourceKinds.QuestCompletion,
ChainQuestId,
factory.Services.GetRequiredService<IFactionStandingStore>(),
auditStore,
factory.Services.GetRequiredService<TimeProvider>());
Assert.True(apply.Success);
Assert.True(deliveryStore.TryRecord(new RewardDeliveryEvent(
DevPlayer,
ChainQuestId,
DateTimeOffset.UtcNow,
[],
[],
[new RewardReputationGrantApplied(gridFactionId, 15)],
RewardDeliveryIds.MakeIdempotencyKey(DevPlayer, ChainQuestId))));
// Act
var reset = await client.PostAsJsonAsync(
FixturePath,
new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
ResetQuestIds = [ChainQuestId],
});
// Assert
Assert.Equal(HttpStatusCode.OK, reset.StatusCode);
Assert.False(deliveryStore.TryGet(DevPlayer, ChainQuestId, out _));
Assert.Empty(auditStore.GetDeltasForPlayer(DevPlayer));
}
[Fact]
public async Task PostQuestFixture_ShouldClearContractStores_WhenResetContractInstanceIdsProvided()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var templateRegistry = factory.Services.GetRequiredService<IContractTemplateRegistry>();
var instanceStore = factory.Services.GetRequiredService<IContractInstanceStore>();
var outcomeStore = factory.Services.GetRequiredService<IContractOutcomeStore>();
var deliveryStore = factory.Services.GetRequiredService<IRewardDeliveryStore>();
var standingStore = factory.Services.GetRequiredService<IFactionStandingStore>();
var itemRegistry = factory.Services.GetRequiredService<IItemDefinitionRegistry>();
var inventoryStore = factory.Services.GetRequiredService<IPlayerInventoryStore>();
var skillRegistry = factory.Services.GetRequiredService<ISkillDefinitionRegistry>();
var skillProgressionStore = factory.Services.GetRequiredService<IPlayerSkillProgressionStore>();
var levelCurve = factory.Services.GetRequiredService<ISkillLevelCurve>();
var perkUnlockEngine = factory.Services.GetRequiredService<PerkUnlockEngine>();
var perkStore = factory.Services.GetRequiredService<IPlayerPerkStateStore>();
var auditStore = factory.Services.GetRequiredService<IReputationDeltaStore>();
var timeProvider = factory.Services.GetRequiredService<TimeProvider>();
const string templateId = "prototype_contract_clear_combat_pocket";
const string encounterId = "prototype_combat_pocket";
var encounterRegistry = factory.Services.GetRequiredService<IEncounterDefinitionRegistry>();
var factionRegistry = factory.Services.GetRequiredService<IFactionDefinitionRegistry>();
var issued = ContractGeneratorOperations.TryIssue(
DevPlayer,
templateId,
"2026-06-22",
zoneDifficultyBand: null,
templateRegistry,
encounterRegistry,
itemRegistry,
skillRegistry,
factionRegistry,
instanceStore,
standingStore,
timeProvider);
Assert.True(issued.Success);
var instanceId = issued.Snapshot!.ContractInstanceId;
var completed = ContractCompletionOperations.TryCompleteOnEncounterClear(
DevPlayer,
encounterId,
instanceStore,
outcomeStore,
templateRegistry,
itemRegistry,
inventoryStore,
skillRegistry,
skillProgressionStore,
levelCurve,
perkUnlockEngine,
perkStore,
deliveryStore,
standingStore,
auditStore,
timeProvider);
Assert.True(completed.Success);
Assert.True(
deliveryStore.TryGet(
DevPlayer,
RewardDeliverySourceKinds.ContractCompletion,
instanceId,
out _));
Assert.Single(outcomeStore.GetOutcomesForInstance(instanceId));
// Act
var reset = await client.PostAsJsonAsync(
FixturePath,
new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
ResetContractInstanceIds = [instanceId],
});
// Assert
Assert.Equal(HttpStatusCode.OK, reset.StatusCode);
Assert.False(instanceStore.TryGet(DevPlayer, instanceId, out _));
Assert.False(
deliveryStore.TryGet(
DevPlayer,
RewardDeliverySourceKinds.ContractCompletion,
instanceId,
out _));
Assert.Empty(outcomeStore.GetOutcomesForInstance(instanceId));
}
}