neon-sprawl/server/NeonSprawl.Server.Tests/Game/Quests/PlayerQuestProgressPersiste...

148 lines
6.2 KiB
C#

using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Quests;
using NeonSprawl.Server.Tests.Game.PositionState;
namespace NeonSprawl.Server.Tests.Game.Quests;
[Collection("Postgres integration")]
public sealed class PlayerQuestProgressPersistenceIntegrationTests(PostgresIntegrationHarness harness)
{
private PostgresWebApplicationFactory Factory => harness.Factory;
private const string PlayerId = "dev-local-1";
private static readonly DateTimeOffset CompletedAt = new(2026, 6, 3, 14, 30, 0, TimeSpan.Zero);
[RequirePostgresFact]
public async Task TryActivate_ShouldReturnOneTrueAndRestFalse_WhenCalledConcurrently()
{
// Arrange
await ResetQuestProgressTableAsync();
const int concurrentCalls = 8;
const string questId = PrototypeE7M1QuestCatalogRules.GatherIntroQuestId;
// Act
var results = await Task.WhenAll(
Enumerable.Range(0, concurrentCalls).Select(_ => Task.Run(() =>
{
using var scope = Factory.Services.CreateScope();
var store = scope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>();
return store.TryActivate(PlayerId, questId, out QuestStepState _);
})));
// Assert
Assert.Equal(1, results.Count(static r => r));
Assert.Equal(concurrentCalls - 1, results.Count(static r => !r));
Assert.True(
Factory.Services.CreateScope().ServiceProvider
.GetRequiredService<IPlayerQuestStateStore>()
.TryGetProgress(PlayerId, questId, out var snapshot));
Assert.Equal(QuestProgressStatus.Active, snapshot.Status);
Assert.Equal(0, snapshot.CurrentStepIndex);
}
[RequirePostgresFact]
public async Task ActivateCounterComplete_ShouldPersistAcrossNewFactory()
{
// Arrange
await ResetQuestProgressTableAsync();
// Act — write through first host
using (var firstScope = Factory.Services.CreateScope())
{
var store = firstScope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>();
Assert.True(store.TryActivate(PlayerId, PrototypeE7M1QuestCatalogRules.GatherIntroQuestId, out _));
Assert.True(store.TryUpdateObjectiveCounter(
PlayerId,
PrototypeE7M1QuestCatalogRules.GatherIntroQuestId,
PrototypeE7M1QuestCatalogRules.GatherIntroFirstObjectiveId,
3,
out _));
Assert.True(store.TryMarkComplete(
PlayerId,
PrototypeE7M1QuestCatalogRules.GatherIntroQuestId,
CompletedAt,
out _));
}
// Act — read back through a fresh host
QuestStepState readBack;
await using var secondFactory = new PostgresWebApplicationFactory();
using var secondScope = secondFactory.Services.CreateScope();
var readStore = secondScope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>();
readBack = readStore.TryGetProgress(
PlayerId,
PrototypeE7M1QuestCatalogRules.GatherIntroQuestId,
out var snapshot)
? snapshot
: null!;
// Assert
Assert.NotNull(readBack);
Assert.Equal(QuestProgressStatus.Completed, readBack.Status);
Assert.Equal(0, readBack.CurrentStepIndex);
Assert.Equal(3, readBack.ObjectiveCounters[PrototypeE7M1QuestCatalogRules.GatherIntroFirstObjectiveId]);
Assert.Equal(CompletedAt, readBack.CompletedAt);
}
[RequirePostgresFact]
public async Task TryClearProgress_ShouldRemoveRowAndPersistAcrossNewFactory()
{
// Arrange
await ResetQuestProgressTableAsync();
const string questId = PrototypeE7M1QuestCatalogRules.GatherIntroQuestId;
// Act
using (var firstScope = Factory.Services.CreateScope())
{
var store = firstScope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>();
Assert.True(store.TryActivate(PlayerId, questId, out _));
Assert.True(store.TryMarkComplete(PlayerId, questId, CompletedAt, out _));
Assert.True(store.TryClearProgress(PlayerId, questId));
Assert.False(store.TryGetProgress(PlayerId, questId, out _));
}
bool readBackExists;
await using var secondFactory = new PostgresWebApplicationFactory();
using var secondScope = secondFactory.Services.CreateScope();
var readStore = secondScope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>();
readBackExists = readStore.TryGetProgress(PlayerId, questId, out _);
// Assert
Assert.False(readBackExists);
}
private async Task ResetQuestProgressTableAsync()
{
var cs = Environment.GetEnvironmentVariable("ConnectionStrings__NeonSprawl");
if (string.IsNullOrWhiteSpace(cs))
{
throw new InvalidOperationException("ConnectionStrings__NeonSprawl is not set.");
}
_ = Factory.Services;
var options = Factory.Services.GetRequiredService<IOptions<GamePositionOptions>>().Value;
var positionDdlPath = Path.Combine(AppContext.BaseDirectory, "db", "migrations", "V001__player_position.sql");
var questDdlPath = Path.Combine(AppContext.BaseDirectory, "db", "migrations", "V008__player_quest_progress.sql");
if (!File.Exists(positionDdlPath) || !File.Exists(questDdlPath))
{
throw new FileNotFoundException("Test DDL for quest progress persistence not found.");
}
var positionDdl = await File.ReadAllTextAsync(positionDdlPath);
var questDdl = await File.ReadAllTextAsync(questDdlPath);
await using var conn = new NpgsqlConnection(cs);
await conn.OpenAsync();
await using var applyPosition = new NpgsqlCommand(positionDdl, conn);
await applyPosition.ExecuteNonQueryAsync();
await using var truncate = new NpgsqlCommand("TRUNCATE player_position CASCADE;", conn);
await truncate.ExecuteNonQueryAsync();
PostgresPositionBootstrap.SeedDevPlayer(conn, options);
await using var applyQuest = new NpgsqlCommand(questDdl, conn);
await applyQuest.ExecuteNonQueryAsync();
}
}