neon-sprawl/server/NeonSprawl.Server.Tests/Game/AbilityInput/InMemoryPlayerAbilityCooldo...

41 lines
1.3 KiB
C#

using NeonSprawl.Server.Game.AbilityInput;
namespace NeonSprawl.Server.Tests.Game.AbilityInput;
public sealed class InMemoryPlayerAbilityCooldownStoreTests
{
[Fact]
public void TryGetCooldownEndUtc_ShouldReturnEnd_WhenNowBeforeCooldownEnd()
{
// Arrange
var store = new InMemoryPlayerAbilityCooldownStore();
var t0 = new DateTimeOffset(2026, 4, 30, 12, 0, 0, TimeSpan.Zero);
store.StartCooldown("p1", 2, t0, TimeSpan.FromSeconds(3));
// Act
var has = store.TryGetCooldownEndUtc("p1", 2, t0 + TimeSpan.FromSeconds(1), out var endUtc);
// Assert
Assert.True(has);
Assert.Equal(t0 + TimeSpan.FromSeconds(3), endUtc);
}
[Fact]
public void TryGetCooldownEndUtc_ShouldPruneAndReturnFalse_WhenNowAtOrAfterEnd()
{
// Arrange
var store = new InMemoryPlayerAbilityCooldownStore();
var t0 = new DateTimeOffset(2026, 4, 30, 12, 0, 0, TimeSpan.Zero);
store.StartCooldown("p1", 0, t0, TimeSpan.FromSeconds(3));
var after = t0 + TimeSpan.FromSeconds(5);
// Act
var pruned = store.TryGetCooldownEndUtc("p1", 0, after, out _);
var second = store.TryGetCooldownEndUtc("p1", 0, after, out _);
// Assert
Assert.False(pruned);
Assert.False(second);
}
}