neon-sprawl/bruno/neon-sprawl-server/ability-cast/Post cast lock pulse defeat...

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meta {
name: POST cast lock pulse defeat spine (NEO-82)
type: http
seq: 30
}
docs {
NEO-82 spine: slot 1 (slot 0 may be cooling from happy seq 22). Pre-request locks prototype_npc_melee, casts pulse four times (3.2s between), fifth request expects target_defeated deny. NEO-118: encounter completion grant path runs quest objective wiring (active encounter_complete quests).
}
script:pre-request {
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
await resetPrototypeCombatTargets(bru);
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
function sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
await axios.post(
`${baseUrl}/game/players/${playerId}/move`,
{ schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } },
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex: 1, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/target/select`,
{ schemaVersion: 1, targetId: "prototype_npc_melee" },
jsonHeaders,
);
const castBody = {
schemaVersion: 1,
slotIndex: 1,
abilityId: "prototype_pulse",
targetId: "prototype_npc_melee",
};
const castResults = [];
for (let i = 0; i < 4; i++) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/ability-cast`,
castBody,
jsonHeaders,
);
const body = response.data;
if (!body?.accepted || !body?.combatResolution) {
throw new Error(
`neo82 cast ${i + 1} failed: ${JSON.stringify(body)}`,
);
}
castResults.push(body);
if (i < 3) {
await sleep(3200);
}
}
bru.setVar("neo82CastResults", JSON.stringify(castResults));
await sleep(3200);
}
post {
url: {{baseUrl}}/game/players/dev-local-1/ability-cast
body: json
auth: none
}
body:json {
{
"schemaVersion": 1,
"slotIndex": 1,
"abilityId": "prototype_pulse",
"targetId": "prototype_npc_melee"
}
}
tests {
test("pulse HP stepping on casts 1-4", function () {
const casts = JSON.parse(bru.getVar("neo82CastResults"));
expect(casts[0].combatResolution.targetRemainingHp).to.equal(75);
expect(casts[1].combatResolution.targetRemainingHp).to.equal(50);
expect(casts[2].combatResolution.targetRemainingHp).to.equal(25);
expect(casts[3].combatResolution.targetRemainingHp).to.equal(0);
expect(casts[3].combatResolution.targetDefeated).to.equal(true);
});
test("fifth cast denies target_defeated", function () {
const body = res.getBody();
expect(res.getStatus()).to.equal(200);
expect(body.accepted).to.equal(false);
expect(body.reasonCode).to.equal("target_defeated");
expect(body.combatResolution).to.equal(undefined);
});
}