neon-sprawl/bruno/neon-sprawl-server/perk-state/Post branch select deny lev...

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meta {
name: POST branch select deny level too low
type: http
seq: 3
}
docs {
NEO-48: salvage tier 1 requires skill level 2. Pre-request resets dev-local-1 via POST …/__dev/mastery-fixture.
}
script:pre-request {
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
const reset = await axios.post(
`${baseUrl}/game/players/${playerId}/__dev/mastery-fixture`,
{
schemaVersion: 1,
resetPerkState: true,
skillXp: { salvage: 0 },
},
jsonHeaders,
);
if (reset.status !== 200 || reset.data?.applied !== true) {
throw new Error(`mastery fixture reset failed: ${reset.status} ${JSON.stringify(reset.data)}`);
}
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/perk-state
body: json
auth: none
}
body:json {
{
"schemaVersion": 1,
"skillId": "salvage",
"tierIndex": 1,
"branchId": "scrap_efficiency"
}
}
tests {
test("denies with level_too_low when salvage below gate", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.selected).to.equal(false);
expect(body.reasonCode).to.equal("level_too_low");
expect(body.unlockedEvents).to.be.an("array").that.is.empty;
expect(body.perkState.branchPicks).to.be.an("array").that.is.empty;
});
}