meta { name: POST branch select deny level too low type: http seq: 3 } docs { NEO-48: salvage tier 1 requires skill level 2. Pre-request resets dev-local-1 via POST …/__dev/mastery-fixture. } script:pre-request { const axios = require("axios"); const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"); const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId"); const jsonHeaders = { headers: { "Content-Type": "application/json" } }; const reset = await axios.post( `${baseUrl}/game/players/${playerId}/__dev/mastery-fixture`, { schemaVersion: 1, resetPerkState: true, skillXp: { salvage: 0 }, }, jsonHeaders, ); if (reset.status !== 200 || reset.data?.applied !== true) { throw new Error(`mastery fixture reset failed: ${reset.status} ${JSON.stringify(reset.data)}`); } } post { url: {{baseUrl}}/game/players/{{playerId}}/perk-state body: json auth: none } body:json { { "schemaVersion": 1, "skillId": "salvage", "tierIndex": 1, "branchId": "scrap_efficiency" } } tests { test("denies with level_too_low when salvage below gate", function () { expect(res.getStatus()).to.equal(200); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.selected).to.equal(false); expect(body.reasonCode).to.equal("level_too_low"); expect(body.unlockedEvents).to.be.an("array").that.is.empty; expect(body.perkState.branchPicks).to.be.an("array").that.is.empty; }); }