namespace NeonSprawl.Server.Game.Npc; /// /// Active telegraph row while an NPC is in (NEO-93). /// is stable id for NEO-94 wire projection. /// is UTC instant when windup phase began. /// public readonly record struct ActiveTelegraphSnapshot(string TelegraphId, DateTimeOffset WindupStartedUtc); /// /// Per-NPC runtime behavior state snapshot (NEO-93). /// is lowercase prototype NPC instance id. /// is current behavior state. /// is UTC instant when the current phase began. /// is non-null only during . /// public readonly record struct NpcRuntimeStateSnapshot( string NpcInstanceId, NpcBehaviorState BehaviorState, DateTimeOffset PhaseStartedUtc, ActiveTelegraphSnapshot? ActiveTelegraph);