namespace NeonSprawl.Server.Game.Gigs;
/// NEO-44: prototype combat defeat → main gig XP (outside E2.M2 skill progression).
public static class GigProgressionConstants
{
/// All players implicitly main this gig until loadout/hub swap lands.
public const string PrototypeMainGigId = "breach";
public const int CombatDefeatXpAmount = 25;
/// Fixed until gig level-curve content exists (NEO-37 pre-curve pattern).
public const int PrototypeFixedLevel = 1;
}