using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Encounters;
/// JSON body for GET /game/world/encounter-definitions (NEO-103).
public sealed class EncounterDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded encounters ordered by stable id (ordinal), matching .
[JsonPropertyName("encounters")]
public required IReadOnlyList Encounters { get; init; }
}
/// One row in the read-only encounter definition projection.
public sealed class EncounterDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("completionCriteria")]
public required EncounterCompletionCriteriaJson CompletionCriteria { get; init; }
[JsonPropertyName("requiredNpcInstanceIds")]
public required IReadOnlyList RequiredNpcInstanceIds { get; init; }
[JsonPropertyName("rewardTable")]
public required EncounterRewardTableJson RewardTable { get; init; }
}
/// Completion rule summary for one encounter row.
public sealed class EncounterCompletionCriteriaJson
{
[JsonPropertyName("kind")]
public required string Kind { get; init; }
}
/// Nested reward table summary linked from an encounter row.
public sealed class EncounterRewardTableJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("fixedGrants")]
public required IReadOnlyList FixedGrants { get; init; }
}
/// One deterministic item grant in a nested reward table summary.
public sealed class EncounterRewardGrantJson
{
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public required int Quantity { get; init; }
}