meta { name: GET inventory type: http seq: 1 } docs { NEO-55: per-player inventory read model; join with GET /game/world/item-definitions for stackMax and slot kinds. Fresh dev server seeds dev-local-1 with empty 24+1 slot grid. } get { url: {{baseUrl}}/game/players/dev-local-1/inventory body: none auth: none } tests { test("returns 200 JSON with schema v1 and fixed slot arrays", function () { expect(res.getStatus()).to.equal(200); expect(res.getHeader("content-type")).to.contain("application/json"); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.playerId).to.equal("dev-local-1"); expect(body.bagSlots).to.be.an("array"); expect(body.bagSlots.length).to.equal(24); expect(body.equipmentSlots).to.be.an("array"); expect(body.equipmentSlots.length).to.equal(1); }); test("empty slots omit itemId and use quantity 0", function () { const body = res.getBody(); for (const slot of body.bagSlots) { expect(slot.slotIndex).to.be.a("number"); expect(slot.quantity).to.equal(0); expect(slot.itemId).to.equal(undefined); } expect(body.equipmentSlots[0].quantity).to.equal(0); expect(body.equipmentSlots[0].itemId).to.equal(undefined); }); }