namespace NeonSprawl.Server.Game.Gigs; /// NEO-44: prototype combat defeat → main gig XP (outside E2.M2 skill progression). public static class GigProgressionConstants { /// All players implicitly main this gig until loadout/hub swap lands. public const string PrototypeMainGigId = "breach"; public const int CombatDefeatXpAmount = 25; /// Fixed until gig level-curve content exists (NEO-37 pre-curve pattern). public const int PrototypeFixedLevel = 1; }