using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Combat;
/// JSON body for GET /game/world/combat-targets (NEO-83).
public sealed class CombatTargetsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Prototype combat dummies ordered by stable targetId (ordinal).
[JsonPropertyName("targets")]
public required IReadOnlyList Targets { get; init; }
}
/// One row in the read-only combat target HP projection.
public sealed class CombatTargetJson
{
[JsonPropertyName("targetId")]
public required string TargetId { get; init; }
[JsonPropertyName("maxHp")]
public required int MaxHp { get; init; }
[JsonPropertyName("currentHp")]
public required int CurrentHp { get; init; }
[JsonPropertyName("defeated")]
public required bool Defeated { get; init; }
}