# NEO-37 — Implementation plan ## Story reference | Field | Value | |--------|--------| | **Key** | NEO-37 | | **Title** | Skill progression snapshot (read model) | | **Linear** | https://linear.app/neon-sprawl/issue/NEO-37/skill-progression-snapshot-read-model | | **Module** | [E2.M2 — XpAwardAndLevelEngine](../decomposition/modules/E2_M2_XpAwardAndLevelEngine.md) | ## Kickoff clarifications **Asked (Agent `AskQuestion`):** Lock plan defaults for route, 404 rule, JSON shape (`schemaVersion` + `playerId` + `skills` with `id` / `xp` / `level`), Bruno folder style, and `docs/manual-qa/NEO-37.md`. **Answer:** User chose **Proceed — use these defaults in the plan**. ## Goal, scope, and out-of-scope **Goal:** Ship a versioned **GET** read model for per-player skill XP and level for every `SkillDef` id from **`ISkillDefinitionRegistry`**, bootstrapping **xp = 0** and **level = 1** before any grants exist. Match **NEO-36** envelope patterns (`schemaVersion`, `System.Text.Json` property names). **`skills`** is semantically **unordered** — clients **key by `id`** (unlike the world skill catalog projection where id order is pinned for discovery). **In scope (from Linear):** - Versioned JSON for the agreed player-scoped path. - One row per registered skill id; coherent defaults (0 XP, level 1). - Unit/integration tests (AAA) and Bruno collection folder mirroring NEO-36 style. - Server README section for the endpoint. **Out of scope (from Linear):** - Applying XP grants ([NEO-38](https://linear.app/neon-sprawl/issue/NEO-38/apply-skill-xp-grant-allowlist-level-up)). - Data-driven level curves (separate issue; this slice uses fixed baseline level **1** for all rows). - Gather/craft/combat integration (Epic 2 Slice 3). ## Acceptance criteria checklist - [x] Versioned JSON response for **`GET /game/players/{id}/skill-progression`** (`schemaVersion` **1**). - [x] One row per registered skill id; **`xp`** = **0**, **`level`** = **1** for all rows in this story; consumers treat **`skills`** as unordered and key by **`id`** (wire order not contractual). - [x] Automated tests (AAA); Bruno folder mirroring NEO-36 (`skill-definitions` conventions). - [x] **`server/README.md`** section documenting the endpoint (curl + pointers to plan / manual QA / Bruno). ## Technical approach 1. **Route:** **`GET /game/players/{id}/skill-progression`** alongside existing **`/game/players/{id}/…`** reads (`cooldown-snapshot`, `hotbar-loadout`, etc.). 2. **Player gate:** **`404`** when **`!IPositionStateStore.TryGetPosition(id, …)`**, matching **`CooldownSnapshotApi`** (known player/session only). 3. **Response:** Top-level **`schemaVersion`** (**1**, const on a response type like NEO-36’s **`SkillDefinitionsListResponse.CurrentSchemaVersion`**), **`playerId`** (**`id.Trim()`**, consistent with **`HotbarLoadoutResponse`**), and **`skills`**: array of objects **`id`** (skill def id), **`xp`** (int, **0**), **`level`** (int, **1**). **Array order is not part of the public contract** — clients index by **`id`**. Do **not** duplicate catalog fields (`displayName`, etc.); clients join with **`GET /game/world/skill-definitions`** if needed. 4. **Data source:** For NEO-37, build rows from **`ISkillDefinitionRegistry`** (no persistence). **Sort by `id` (ordinal) before serialization** for stable diffs only — semantics remain keyed by **`id`**, not by array index. **NEO-38** will introduce stored progression and merge/override defaults; until then there is **no separate store interface** unless implementation discovers a need for testing seams—prefer a small private/static builder method next to the route to keep diff small. 5. **Bruno:** **`bruno/neon-sprawl-server/skill-progression/`** with **`Get skill progression.bru`**. Tests assert **200**, **`schemaVersion`**, **`skills`** length **3**, frozen ids present + **`xp`/`level`** defaults — **do not assert array order**. 6. **README:** Add a subsection after the NEO-36 skill definitions block — curl example for **`dev-local-1`** (or generic `{id}`) and links to this plan, **`docs/manual-qa/NEO-37.md`**, and Bruno path. ## Files to add | Path | Purpose | |------|---------| | `server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotApi.cs` | `Map*` extension registering the GET route; position check + registry → JSON. | | `server/NeonSprawl.Server/Game/Skills/SkillProgressionSnapshotDtos.cs` | Versioned response + per-skill row DTOs (`schemaVersion`, `playerId`, `skills`). | | `server/NeonSprawl.Server.Tests/Game/Skills/SkillProgressionSnapshotApiTests.cs` | **`InMemoryWebApplicationFactory`**: success for **`dev-local-1`**; **404** for unknown player; **ReadFromJsonAsync** asserts schema, trio by **`id`** (map), defaults (**order-independent**). | | `bruno/neon-sprawl-server/skill-progression/Get skill progression.bru` | Manual / Bruno verification (mirror **`skill-definitions/Get skill definitions.bru`** style). | | `bruno/neon-sprawl-server/skill-progression/folder.bru` | Optional; align with Bruno folder metadata used beside **`skill-definitions`**. | | `docs/manual-qa/NEO-37.md` | Short checklist: run server, GET with known vs unknown player id. | ## Files to modify | Path | Rationale | |------|-----------| | `server/NeonSprawl.Server/Program.cs` | Call **`app.MapSkillProgressionSnapshotApi()`** (exact name may match class) next to other `Map*Api` registrations. | | `server/README.md` | Document **`GET /game/players/{id}/skill-progression`**, curl, and links (plan / manual QA / Bruno). | ## Tests | Test file | What it covers | |-----------|------------------| | `server/NeonSprawl.Server.Tests/Game/Skills/SkillProgressionSnapshotApiTests.cs` | **`GET`** returns **404** for **`missing-player`**. **`GET`** for **`dev-local-1`** returns **200**; body has those three **`id`**s with **`xp`** **0**, **`level`** **1**, **without asserting JSON array order**. **AAA** comments per [csharp-style](../../.cursor/rules/csharp-style.md#unit-and-integration-tests-arrange-act-assert). | Bruno scripts complement automated coverage; they do not replace it. ## Open questions / risks - **NEO-38 merge point:** When grants land, prefer **replacing** the pure “zeros builder” with a store-backed projection without changing the **public JSON contract** (only values change). If **`schemaVersion`** must bump later, coordinate with clients. - **None** otherwise.