using NeonSprawl.Server.Game.Items;
namespace NeonSprawl.Server.Game.Gathering;
/// Stable deny reason codes for gather operations (NEO-62).
public static class GatherReasonCodes
{
/// Passthrough from .
public const string UnknownNode = ResourceNodeInstanceReasonCodes.UnknownNode;
/// Passthrough from .
public const string NodeDepleted = ResourceNodeInstanceReasonCodes.NodeDepleted;
/// Passthrough from .
public const string InventoryFull = PlayerInventoryReasonCodes.InventoryFull;
/// returned false.
public const string ProgressionStoreMissing = "progression_store_missing";
/// Player inventory store could not write (e.g. unknown player bucket).
public const string InventoryStoreMissing = "inventory_store_missing";
}