using NeonSprawl.Server.Game.Items; namespace NeonSprawl.Server.Game.Gathering; /// Stable deny reason codes for gather operations (NEO-62). public static class GatherReasonCodes { /// Passthrough from . public const string UnknownNode = ResourceNodeInstanceReasonCodes.UnknownNode; /// Passthrough from . public const string NodeDepleted = ResourceNodeInstanceReasonCodes.NodeDepleted; /// Passthrough from . public const string InventoryFull = PlayerInventoryReasonCodes.InventoryFull; /// returned false. public const string ProgressionStoreMissing = "progression_store_missing"; /// Player inventory store could not write (e.g. unknown player bucket). public const string InventoryStoreMissing = "inventory_store_missing"; }