using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Crafting;
/// JSON body for GET /game/world/recipe-definitions (NEO-68).
public sealed class RecipeDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded recipes ordered by stable id (ordinal), matching .
[JsonPropertyName("recipes")]
public required IReadOnlyList Recipes { get; init; }
}
/// One row in the read-only recipe definition projection.
public sealed class RecipeDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("recipeKind")]
public required string RecipeKind { get; init; }
[JsonPropertyName("requiredSkillId")]
public required string RequiredSkillId { get; init; }
[JsonPropertyName("inputs")]
public required IReadOnlyList Inputs { get; init; }
[JsonPropertyName("outputs")]
public required IReadOnlyList Outputs { get; init; }
}
/// One input or output row in the read-only recipe definition projection.
public sealed class RecipeIoJson
{
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public required int Quantity { get; init; }
}