# E4.M1 — ZoneGraphAndTravelRules ## Summary | Field | Value | |--------|--------| | **Module ID** | E4.M1 | | **Epic** | [Epic 4 — World Topology](../epics/epic_04_world_topology.md) | | **Stage target** | Prototype | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Regional zone graph, transition links, and travel constraints. Server and client agree on current zone id; illegal shortcuts are blocked. ## Responsibilities - Author `ZoneDef` and `ZoneEdge`; evaluate `TravelRule` on transitions. ## Key contracts | Contract | Role | |----------|------| | `ZoneDef` | Identity, bounds or graph membership. | | `ZoneEdge` | Valid transitions. | | `TravelRule` | Gating (level, quest, faction). | ## Module dependencies - **None** ## Dependents (by design) - **E4.M2**, **E4.M3**, **E4.M4** — SecurityTierZoneFlags and world layers. - **E7.M4** — ContractMissionGenerator. ## Related implementation slices Epic 4 **Slice 1** — `zone_enter`, `zone_exit`, invalid transition attempts. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 4. - [Module dependency register](module_dependency_register.md)