# E3.M3 — ItemizationAndInventorySchema ## Summary | Field | Value | |--------|--------| | **Module ID** | E3.M3 | | **Epic** | [Epic 3 — Crafting Economy](../epics/epic_03_crafting_economy.md) | | **Stage target** | Prototype | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Item definitions, rarity/quality, stackability, and equipment metadata plus `InventorySlot` representation. Foundation for craft outputs, quest rewards, combat loot, and trade. ## Responsibilities - Version `ItemDef` / `ItemInstance` schema; enforce stack and slot rules server-side. ## Key contracts | Contract | Role | |----------|------| | `ItemDef` | Static template data. | | `ItemInstance` | Per-item state (stack, durability hook, binds). | | `InventorySlot` | Container model for players and exchanges. | ## Module dependencies - **None** ## Dependents (by design) - **E3.M2**, **E3.M4**, **E5.M3**, **E7.M2**, **E8.M3**, and any system moving items. ## Related implementation slices Epic 3 **Slice 1** — MVP inventory; `item_created`, transfer failures. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 3. - [Module dependency register](module_dependency_register.md)