# Tests res://scripts/camera_state.gd defaults and field round-trip. extends GdUnitTestSuite const CameraStateScript := preload("res://scripts/camera_state.gd") func test_default_yaw_is_zero() -> void: var s = CameraStateScript.new() assert_that(s.yaw).is_equal(0.0) func test_fields_round_trip() -> void: var s = CameraStateScript.new() s.follow_target_path = NodePath("../Player") s.distance = 18.5 s.zoom_band_index = 2 s.focus_world = Vector3(1.0, 2.0, 3.0) s.yaw = 0.12 assert_that(s.follow_target_path).is_equal(NodePath("../Player")) assert_that(s.distance).is_equal(18.5) assert_that(s.zoom_band_index).is_equal(2) assert_that(s.focus_world).is_equal(Vector3(1.0, 2.0, 3.0)) assert_that(s.yaw).is_equal(0.12)