; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [animation] compatibility/default_parent_skeleton_in_mesh_instance_3d=true [application] config/name="Neon Sprawl" config/description="Neon Sprawl — prototype client (isometric MMO; planning docs in repo root)." run/main_scene="res://scenes/main.tscn" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 [dotnet] project/assembly_name="Neon Sprawl" [editor_plugins] enabled=PackedStringArray("res://addons/gdUnit4/plugin.cfg") [gdunit4] ui/inspector/tree_view_mode=1 [input] interact={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) ] } [physics] 3d/physics_engine="Jolt Physics" common/physics_ticks_per_second=120 common/physics_interpolation=false [rendering] textures/canvas_textures/default_texture_filter=0 anti_aliasing/quality/msaa_3d=2