namespace NeonSprawl.Server.Game.Encounters;
/// Idempotent per-player encounter completion flag (NEO-104; rewards applied in NEO-105).
public interface IEncounterCompletionStore
{
bool IsCompleted(string playerId, string encounterId);
/// First mark returns true; replays return false.
bool TryMarkCompleted(string playerId, string encounterId, DateTimeOffset completedAt);
bool TryGetCompletedAt(string playerId, string encounterId, out DateTimeOffset completedAt);
}