using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Npc;
/// JSON body for GET /game/world/npc-behavior-definitions (NEO-90).
public sealed class NpcBehaviorDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded behavior defs ordered by stable id (ordinal), matching .
[JsonPropertyName("npcBehaviors")]
public required IReadOnlyList NpcBehaviors { get; init; }
}
/// One row in the read-only NPC behavior definition projection.
public sealed class NpcBehaviorDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("archetypeKind")]
public required string ArchetypeKind { get; init; }
[JsonPropertyName("maxHp")]
public required int MaxHp { get; init; }
[JsonPropertyName("aggroRadius")]
public required double AggroRadius { get; init; }
[JsonPropertyName("leashRadius")]
public required double LeashRadius { get; init; }
[JsonPropertyName("telegraphWindupSeconds")]
public required double TelegraphWindupSeconds { get; init; }
[JsonPropertyName("attackDamage")]
public required int AttackDamage { get; init; }
[JsonPropertyName("attackCooldownSeconds")]
public required double AttackCooldownSeconds { get; init; }
}