# E1.M4 — AbilityInputScaffold ## Summary | Field | Value | |--------|--------| | **Module ID** | E1.M4 | | **Epic** | [Epic 1 — Core Player Runtime](../epics/epic_01_core_player_runtime.md) | | **Stage target** | Prototype | | **Status** | In Progress (see [dependency register](module_dependency_register.md)) | | **Linear** | Story slugs **E1M4-01** through **E1M4-05** in [E1M4 prototype backlog](../../plans/E1M4-prototype-backlog.md); label **`E1.M4`** per [decomposition README — Linear alignment](../README.md#linear-alignment) | ## Purpose Hotbar bindings, cooldown slot UI hooks, and the client/input path that issues `AbilityCastRequest` into [E5.M1 — CombatRulesEngine](E5_M1_CombatRulesEngine.md), using targeting from [E1.M3](E1_M3_InteractionAndTargetingLayer.md). ## Responsibilities - Map hotbar slots to abilities and emit `AbilityCastRequest` with validation hints. - Surface `HotbarLoadout` and `CooldownSnapshot` for UI sync. ## Key contracts | Contract | Role | |----------|------| | `AbilityCastRequest` | Intent sent to combat resolution. | | `HotbarLoadout` | Bound abilities per slot. | | `CooldownSnapshot` | Client/server-visible cooldown state for UI. | ## Module dependencies - **E1.M3** — InteractionAndTargetingLayer: target lock and cast validity. - **E5.M1** — CombatRulesEngine: authoritative accept/deny of casts. ## Dependents (by design) - Consumed by UX and telemetry; combat engine remains the authority. ## Related implementation slices Epic 1 **Slice 3** — `ability_cast_requested`, `ability_cast_denied` with reason codes. ## Implementation snapshot - **Current state:** NEO-29 landed prototype `HotbarLoadout` v1 contract and hydration path (`GET`/`POST /game/players/{id}/hotbar-loadout`, fixed 8 slots, deny reason codes). NEO-31 landed prototype **`POST /game/players/{id}/ability-cast`** plus client digit hotbar → cast payload wiring (target id from server-ack target state). `CooldownSnapshot` wiring is still pending. - **Prototype persistence policy (NEO-29):** per-player loadout key; Postgres when `ConnectionStrings:NeonSprawl` exists, in-memory fallback otherwise. - **Prototype backlog:** [E1M4 prototype backlog](../../plans/E1M4-prototype-backlog.md) defines five vertical slices from hotbar loadout contract to cast telemetry hooks. - **Dependency expectation:** first implementation stories assume E1.M3 target selection flow exists and E5.M1 provides minimum cast accept/deny contract. ## Linear backlog Parent epic: [Epic 1 — Core Player Runtime](https://linear.app/neon-sprawl/project/epic-1-core-player-runtime-client-controls-character-loop-66bd590cd016). **Stories:** full acceptance checklists in **[docs/plans/E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md)**. | Slug | Linear | |------|--------| | **E1M4-01** | [NEO-29](https://linear.app/neon-sprawl/issue/NEO-29/e1m4-01-hotbarloadout-v1-contract-baseline-persistence-path) — `HotbarLoadout` v1 contract + baseline persistence path | | **E1M4-02** | [NEO-31](https://linear.app/neon-sprawl/issue/NEO-31/e1m4-02-input-to-abilitycastrequest-path) — Input to `AbilityCastRequest` path | | **E1M4-03** | TBD — Combat accept/deny integration + reason-code UX | | **E1M4-04** | TBD — `CooldownSnapshot` sync + slot presentation | | **E1M4-05** | TBD — Slice 3 telemetry hooks for cast funnel | Issues should carry label **`E1.M4`** per [Linear alignment](../README.md#linear-alignment). ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 1. - [Module dependency register](module_dependency_register.md)