# E3.M4 — SinkAndDurabilityLifecycle ## Summary | Field | Value | |--------|--------| | **Module ID** | E3.M4 | | **Epic** | [Epic 3 — Crafting Economy](../epics/epic_03_crafting_economy.md) | | **Stage target** | Pre-production | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Item decay, consumption, repair, and other sinks that sustain demand; may integrate with market/trade flows from [E8.M3](E8_M3_PlayerTradeAndMarketplace.md). ## Responsibilities - Track `DurabilityState`; emit `ItemSinkEvent`; apply `RepairCostRule` server-authoritatively. ## Key contracts | Contract | Role | |----------|------| | `DurabilityState` | Wear and breakage. | | `ItemSinkEvent` | Destruction/consumption audit trail. | | `RepairCostRule` | Currency and material costs. | ## Module dependencies - **E3.M3** — ItemizationAndInventorySchema. - **E8.M3** — PlayerTradeAndMarketplace (epic dependency for settlement-related sinks). ## Dependents (by design) - **E3.M5** — EconomyBalancePolicy. ## Related implementation slices Epic 3 **Slice 4** — `item_sink`, `repair_performed`. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 3. - [Module dependency register](module_dependency_register.md)