# E5.M3 — EncounterAndRewardTables ## Summary | Field | Value | |--------|--------| | **Module ID** | E5.M3 | | **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) | | **Stage target** | Prototype | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Encounter templates, completion criteria, and reward drop routing into items ([E3.M3](E3_M3_ItemizationAndInventorySchema.md)) and quest credit via [E7.M2 — RewardAndUnlockRouter](E7_M2_RewardAndUnlockRouter.md). ## Responsibilities - Instantiate `EncounterDef`; roll `RewardTable`; emit `EncounterCompleteEvent` for downstream routers and parity checks. ## Key contracts | Contract | Role | |----------|------| | `EncounterDef` | Spawns, objectives, completion rules. | | `RewardTable` | Loot and currency references validated against item schema. | | `EncounterCompleteEvent` | Completion signal for quests and telemetry. | ## Module dependencies - **E5.M1** — CombatRulesEngine. - **E3.M3** — ItemizationAndInventorySchema. - **E7.M2** — RewardAndUnlockRouter. ## Dependents (by design) - **E5.M4** — GroupCombatScaling. - **E6.M4** — RewardParityEnforcer. - **E7.M4** — ContractMissionGenerator. ## Related implementation slices Epic 5 **Slice 3** — `encounter_complete`, reward attribution once. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 5. - [Module dependency register](module_dependency_register.md)