namespace NeonSprawl.Server.Game.Gathering; /// Result of (NEO-61). public enum ResourceNodeInstanceMutationKind { /// Validation or depletion deny — capacity unchanged when already depleted. Denied, /// Decrement applied and persisted. Applied, } /// /// Result of (NEO-61). /// is populated when is . /// is the authoritative snapshot after apply, or the current snapshot on depletion deny; null for unknown node. /// public readonly record struct ResourceNodeInstanceMutationOutcome( ResourceNodeInstanceMutationKind Kind, string? ReasonCode, ResourceNodeInstanceSnapshot? Snapshot);