meta { name: POST branch select deny branch already chosen type: http seq: 4 } docs { NEO-48: self-contained deny on fixture player neo48-perk-branch. Pre-request reaches level 2 and picks scrap_efficiency when needed; main request conflicts with bulk_haul. } script:pre-request { const axios = require("axios"); const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"); const playerId = bru.getEnvVar("neo48PerkBranchPlayerId") || bru.getVar("neo48PerkBranchPlayerId"); const jsonHeaders = { headers: { "Content-Type": "application/json" } }; const progression = await axios.get( `${baseUrl}/game/players/${playerId}/skill-progression`, ); const salvage = progression.data?.skills?.find((s) => s.id === "salvage"); const salvageLevel = salvage?.level ?? 1; if (salvageLevel < 2) { const grant = await axios.post( `${baseUrl}/game/players/${playerId}/skill-progression`, { schemaVersion: 1, skillId: "salvage", amount: 100, sourceKind: "activity", }, jsonHeaders, ); if (grant.status !== 200) { throw new Error(`salvage grant failed: ${grant.status}`); } } const perkState = await axios.get(`${baseUrl}/game/players/${playerId}/perk-state`); const salvageTrack = perkState.data?.branchPicks?.find((t) => t.skillId === "salvage"); const hasTier1Pick = Boolean( salvageTrack?.picks?.some((p) => p.tierIndex === 1), ); if (!hasTier1Pick) { const firstPick = await axios.post( `${baseUrl}/game/players/${playerId}/perk-state`, { schemaVersion: 1, skillId: "salvage", tierIndex: 1, branchId: "scrap_efficiency", }, jsonHeaders, ); if (firstPick.status !== 200 || firstPick.data?.selected !== true) { throw new Error(`tier-1 pick failed: ${firstPick.status} ${JSON.stringify(firstPick.data)}`); } } } post { url: {{baseUrl}}/game/players/{{neo48PerkBranchPlayerId}}/perk-state body: json auth: none } body:json { { "schemaVersion": 1, "skillId": "salvage", "tierIndex": 1, "branchId": "bulk_haul" } } tests { test("denies second pick with branch_already_chosen", function () { expect(res.getStatus()).to.equal(200); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.selected).to.equal(false); expect(body.reasonCode).to.equal("branch_already_chosen"); expect(body.unlockedEvents).to.be.an("array").that.is.empty; const salvage = body.perkState.branchPicks.find((t) => t.skillId === "salvage"); expect(salvage).to.be.an("object"); const pick = salvage.picks.find((p) => p.tierIndex === 1); expect(pick.branchId).to.equal("scrap_efficiency"); }); }