# Module Dependency Register Tracks cross-epic dependencies and contract readiness. ## Dependency Table | Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status | |---|---|---|---|---|---| | E1.M1 | InputAndMovementRuntime | None | MoveCommand, PositionState | Prototype | Planned | | E1.M2 | IsometricCameraController | E1.M1 | CameraState, ZoomBandConfig | Prototype | Planned | | E2.M2 | XpAwardAndLevelEngine | E2.M1 | XpGrantEvent, LevelUpEvent | Prototype | Planned | | E3.M2 | RefinementAndRecipeExecution | E3.M1, E3.M3 | CraftRequest, CraftResult | Prototype | Planned | | E5.M1 | CombatRulesEngine | E1.M3, E2.M2 | CombatAction, CombatResolution | Prototype | Planned | | E4.M4 | SecurityTierZoneFlags | E4.M1 | SecurityTier, ZonePolicyState, ZoneEntryWarning | Prototype | Planned | | E6.M1 | PvPEligibilityAndFlagState | E4.M4 | PvPFlagState, EligibilityRule | Prototype | Planned | | E7.M1 | QuestStateMachine | E3.M2, E5.M1 | QuestStateTransition | Prototype | Planned | | E9.M1 | TelemetryEventSchema | None | TelemetryEvent envelope | Prototype | Planned | ## Status Legend - Planned: identified but not implemented - In Progress: currently being implemented - Ready: contract stable and usable by dependents - Blocked: dependency missing or unstable